In a nutshell
- 🎯 Simon Says boosts executive function—working memory, selective attention, and inhibitory control—providing a screen-free path to sharper focus.
- 🎨 Creative power comes from playful twists like Story Mode, Reverse Round, and Silent Signals, with props and leader rotation nurturing divergent thinking and leadership.
- 🧭 Practical use: run five-minute micro-sessions, keep rules crisp, vary tempo, offer inclusive options and a second-chance system, and link commands to curriculum for stealth learning.
- 🧩 Adapt smartly: add visual supports and predictable patterns for ADHD/autistic profiles, use scaffolding, try co-operative scoring, and keep movements safe.
- 🗺️ A quick table maps settings, time, equipment, and skills boosted—from home to outdoors—plus fast variations to fit any space.
Ask a child psychologist for a lab-tested way to sharpen attention without screens, and you may be surprised by the answer. It is not an app. It is not even new. It is the schoolyard staple “Simon Says”, the call-and-response game that asks children to listen, wait, and act with precision. Researchers and clinicians say its simple rules train focus, self-control, and even creative thinking when you tweak the format. In an age of alerts and endless scroll, a no-cost, two-word prompt can reset the brain’s pace and prime it for learning. The twist? With a few imaginative variations, this classic becomes a miniature studio for storytelling, problem-solving, and playful discipline.
Why ‘Simon Says’ Works
The genius of “Simon Says” is cognitive, not nostalgic. Children must hold a rule in mind, monitor incoming commands, and suppress the urge to move unless the cue includes the magic words. That tight sequence trains working memory, selective attention, and inhibitory control—the trio psychologists bundle as executive function. The stakes are low, the feedback is immediate, and the rhythm is infectious. A child hesitates, recalibrates, then nails the action. Win or lose, the loop continues. Those quick cycles of pause–decide–do strengthen the mental brakes that underwrite classroom learning.
Creativity sneaks in when the commands stop being literal and start being playful. Ask for “Simon says move like a storm cloud” and you invite metaphor, movement, and mood. Switch perspective—“Simon says you are the teacher now”—and the leadership flips, prompting novel ideas and social problem-solving. The format is both structured and elastic: rules provide safety; improvisation provides spark. It is this balance, experts argue, that lets children experiment boldly while staying anchored to a clear objective.
How to Turn a Classic into a Creativity Engine
Small changes, big gains. Start with Story Mode: each command advances a tale. “Simon says creep past the dragon. Simon says balance on the castle wall.” Children co-create plot through movement, which boosts divergent thinking. Try a Reverse Round, where actions happen only when “Simon says” is absent—mind-bending, hilarious, and powerful for cognitive flexibility. For quieter settings, use Silent Signals: gestures replace words, nudging kids to read non-verbal cues and anticipate patterns.
Props multiply possibilities. A scarf becomes wind, a chair a mountain. Rotate the role of Simon every few minutes to democratise ideas and prevent dominance by the loudest voice. When children design commands, they practise planning, sequencing, and empathy—what will be fun, fair, and clear to others? If space is tight, go micro: finger dances, facial expressions, or desk-top movements. Outdoors, include sensory cues—“Simon says find three shades of green”—to fold in observation and vocabulary. The aim is consistent: keep rules crisp while letting imagination roam.
Practical Tips for Parents and Teachers
Think short and sharp. Use five-minute micro-sessions to reset energy between lessons or chores. Set the tone with clear, upbeat rules and model mistakes with humour to normalise learning. For younger children, slow the cadence and stick to one-step actions; older pupils enjoy combos—“Simon says hop, clap, freeze.” Mix tempos. Whisper commands, then speed up. This trains listening, not just movement.
Inclusivity matters. Offer two options per command—stand or sit version—to accommodate different bodies and needs. Build in a “second chance” rule so eliminations don’t become exclusions; points for accuracy can replace “out” altogether. Positive feedback fuels focus far more reliably than public correction. Keep roles rotating: leader, observer, timekeeper. In a classroom, tie content to curriculum—geometry shapes, phonics sounds, historical characters—and you get stealth revision without the eye-rolls.
| Setting | Time | Equipment | Skills Boosted | Quick Variation |
|---|---|---|---|---|
| Home | 3–7 minutes | None | Focus, self-control | Silent Signals |
| Classroom | 5 minutes | Word list | Vocabulary, listening | Story Mode |
| Outdoors | 10 minutes | Nature props | Observation, motor planning | Colour Hunt |
| After-school club | 8 minutes | Cones/scarves | Teamwork, creativity | Reverse Round |
What to Watch For and How to Adapt
Watch the tempo. If the pace is frantic, impulsive children can spiral; if it is glacial, attention drifts. Aim for a lively, humane rhythm with clear pauses. For children with ADHD or autistic profiles, add visual supports—cue cards for “Simon says”—and predictable patterns before you play with surprise. Clarity is not the enemy of fun; it is the launchpad for it. Offer rehearsal turns so anxious learners can succeed early.
Guard against perfectionism. Celebrate thoughtful pauses, not only slick responses. Use scaffolding: begin with easy wins, then layer complexity—two-step commands, creative metaphors, leadership rotation. Where competitiveness bites, switch to a co-operative score: the group earns stars for collective accuracy or inventiveness. Build in self-checks—“Did I hear ‘Simon says’?”—to encourage self-monitoring and co-regulation. Safety note: keep movements low-risk indoors, and make space rules explicit. The goal is a joyful discipline that opens the brain’s aperture without closing anyone out.
In a world obsessed with new tech, the oldest tools can still dazzle. “Simon Says” is one of them: portable, adaptable, and oddly profound. It sharpens the brakes and feeds the spark, delivering focus and creativity in the same breath. Children learn to listen deeply, wait wisely, and imagine wildly. That is a powerful trio for classrooms, kitchens, and playgrounds across the UK. Ready to try? Start with a whisper, add a twist, and watch the room change. Which variation will you introduce first, and what story will your commands begin to tell?
Did you like it?4.6/5 (25)
